UCHRI07-social

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Group 4 Social Software & Networking

Participants: Virginia Kuhn (facilitator), Manisha Jaeri, Jackie Caesar, Kathy Domenici, Jim Oderdonk, Scott Lathrop (our lurker).

Below are various activities in which we would have participants engage:

Preconference: - Set up a Wiki that precedes the workshop. Ask participants to post to it with a brief introduction of another person in the group (they will email this person to find out about them) - this is done for community building.

- Have each participant bring their ‘wackiest’ digital artifact. These will be combined by group leaders after the first day -- on the second day, attendees will know which group to join based on where their artifact finds itself.

- Each participant finds a good use of social software (blogs, wikis) in his or her field and bring it with them. Each will present (in their small groups on Day 2--one or two will be presented to the larger group) and dicuss its strengths and weaknesses. Later in the week (Day 4) they will improve it.

- Introductory Activities using the digital artifacts and the group introduction work.

Workshop on Second Life. Intro to the SC and/or Tera Grid Island. Demo and then tutorial; have each participant set up an avatar and do a bit of interacting.

Brainstorm Lexicon; suggest the core literacies below and define each in their field.

- In groups present the wiki use you brought. In large group, present one or two best practices.

- Work in groups to innovate a practice in your field. This often breeds unease but Group 4 believes in productive discomfort.

This group of Core Literacies is taken from USC's Multimedia Literacy in the Core program and was arrived upon collboratively with people from USC and also outside our university. Group 4 likes them and wants to adopt them for part of our contribution to the workshop.

  • Digital Literacy
    • Proficiency with basic tools of digital authoring
    • Understanding of storage, backup, compression, file types, naming conventions, etc.
  • Network literacy
    • Ability to use network-based software for sophisticated participation in online communities
  • Design literacy
    • Ability to use appropriate design principles in service of critical goals
    • Ability to control and articulate the relationship between form and content
  • Argumentation
    • Ability to use multimedia to develop and express a persuasive thesis
    • Effective use of evidence and complex thinking in constructing an argument
  • Research Literacy
    • Ability to perform effective, critical online research
    • Knowledge of academically appropriate protocols for selection, citation and attribution of electronic source materials
    • Knowledge of fair use and copyright issues

Also some further literacies we uncovered as recommended:

  • Presentation
    • Ability to deploy strategies for effective presentation using multimedia
    • Understand and use appropriate tools for the publication or dissemination of multimedia materials
  • Visual literacy
    • Ability to convey information visually
    • Understand and control systems of visual signification
  • Sonic literacy
    • Ability to communicate effectively with sound
    • Understand and work with various components of sound
  • Interpretation
    • Ability to use multimedia to enhance a critical interpretation
    • Ability to identify and articulate the cultural, historical and ideological contexts of a media object
  • Annotation
    • Understand strategies for critical annotation of text, images and media
  • Collaboration
    • Ability to work effectively in a group authoring environment
    • Ability to design and lead a team project
  • Narrative Literacy
    • Knowledge of basic components and genres of narrative
    • Ability to deploy elements of narrative in a critical context
  • Pedagogical literacy
    • Understand strategies for creating an effective tool for teaching
  • Interactivity
    • Ability to communicate effectively in a non-linear, interactive format
    • Ability to design an effective interactive interface or navigational structure
  • Code literacy
    • Ability to understand the basics of how code operates
    • Ability to write or use basic code
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