UCHRI07-ADDIE

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PLANNING FOR THE SUMMER 2007 HASS WORKSHOP

ANALYSIS: LEARNER CHARACTERISTCS

  1. Faculty from HASS community teaching undergraduate students
  2. Graduate students from HASS teaching undergraduate students
  3. Moderate level of CI fluency through required prerequisites
  4. Interest in increasing their CI knowledge and skills

DESIGN: DEFINING LEARNING OUTCOMES - 3 areas

  1. Literacy: Visual, music, gaming, etc
  2. Analysis: video, audio, quantitative data, text
  3. Area of Interests: pertaining to the interests of the HASS community

Outcome Objectives identified:

  • Participants will be aware of cutting edge CI tools and data sets that are being used in their own field.
  • Participants will be able to use at least one community-building technology
  • Participants will be able to access at least one shared data collection relevant to their own field.
  • Participants will be able to use at least one tool for mining data relevant to their own field.
  • Participants will learn to use mapping technologies in the context of their own field.
  • Participants will learn how to use Flash to develop simple interactive tools that integrate with their own domain’s digital resource materials.
  • Participants will possess the skills to use three CI tools in their practice of teaching
  • Participants will learn where to find support (help) to use the above tools.
  • Participants will produce a written idea of how they plan to use CI technology tools in their classroom teaching.

Outcome for Planners: Identify core technologies and connections among the fields.

DEVELOPMENT: DEVELOPING COURSE MATERIALS

  1. To be done

IMPLEMENTATION: HOW THE WORKSHOP WILL BE DELIVERED Format of the workshop:

  1. Morning: Presentations – “Wow” effect should be presented at the outset so participants have a vision of where they could go with the technology.
  2. Afternoon: Hands-on activities/learning tools
  3. Evening: Fun activities and portfolio development (personalization of applications and resources)

Five days: five themes

  • 1st Day: Visual literacy
    • Morning: Presentation on mapping visualization tools;
    • Afternoon: Hands-on tools from PowerPoint to Flash;
    • Evening: Address the needs of the participants; help them pursue their own projects
  • 2nd Day: Analysis of Data Collections; Tools for text, audio, and video mining for Humanities and data mining for social scientists
  • 3rd Day: Gaming: Exploring the use of gaming in HASS education; key resources and case studies
  • 4th Day: Collaboration Technologies: wiki’s, moodle, podcasting, webcasting, blogs, Sophie, Open source course-management or collaborative tools
  • 5th Day: Focus area dependent upon participant interest areas and feedback (History, Economics, Social Science, Literature, etc.) and/or Building a persistent community of peers (strategies, plans, and techniques) and/or static vs procedural data
  • 6th Day: Presentation of Portfolios

EVALUATION: EVALUATING THE WORKSHOP/INSTRUCTIONAL MATERIALS

  • Identify the evaluation procedure and instruments
  • Pre-workshop survey and post workshop survey
  • Reflection based on specific questions
  • 6-month follow-up
  • Assessment of distributed learning success
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