Overview
From Education
Initial Notes and Thoughts about Metaverses and SC Education
Order
- What is a metaverse
- Why do we care about metaverses
- What metaverses exists now
- Second Life demo
- Croquet and Qwaq and why this is where we are starting
- Limitations of metaverses in general
- Demonstrate Qwaq
- Experience Qwaq
How can this be used?
- Attractor
- Virtual Rounds support
- Deliver education, outreach, and training
Who is going to use this?
- Classroom environment
- Exposition of information
- Asyncronous support/education
What can you do in the metaverse?
- Static content
- Already developed materials from e.g. CSERD from a variety of disciplines
- Organized by discipline and level, defined paths
- Interactive science
- Create an island and provide a weather simulation (WRF) with effects
- Visualized molecular dynamics
- Visualized galaxy creation
- One more really good, simple, powerful idea here
Which metaverses to use?
- Qwaq
- Second Life
- Toolkits - Croquet
- Strengths and weaknesses of each
- What kinds of interfaces can be built in which worlds?
Open items
- Access to metaverses from behind firewalls is difficult
- Good bandwidth required for video and/or audio (both of which richen the experience greatly)
- Interoperability between worlds, avatars, science, content
Where to go from here?
- Proofs of concept - implement a subset of the static content and interactive science
- Develop an attractor application/experience, probably Second Life
- Virtual Rounds via Croquet
Ideas for Second Life space
- Put up information from workshops
- Quizzes unlock puzzles
- Finishing puzzles wins prizes
- Ideas for games moving around blocks or solving puzzles to get from point A to point B